Technical Art

A collection of my work in technical art and engine systems. Regardless of its the center piece to a project, or a prop in the far background, these are some of the technical achievements I'm most proud of.Select a discipline below to see the work, its vision, and a comprehensive breakdown for each piece. For other discipline-focused breakdowns, visit VISUAL DEVELOPMENT, and ANIMATION. For a list of the games I've worked on and my role in each project, visit GAMES.


3D Modeled Scenes & Props


Character Models & Rigs


3D Modeled Scenes & Props

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Programs used | 202x

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Breakdown information